Where did Battlefield 2042 go wrong? It’s a question many have asked since Battlefield 2042’s near-disastrous launch last year, and Vince Zampella has probably thought about it more than most. The Respawn Entertainment founder was put in charge of Battlefield following last year’s stumbles, and in a new interview with Barron’she chalked up Battlefield 2042’s issues to a lack of iteration and polish on new ideas.
“I think they just strayed a little too far from what Battlefield is. They tried to do a couple things that were maybe ambitious: grow the player count etc. I don’t think they spent enough time iterating on what makes that fun. It’s not inherently a bad idea. The way they were set up and the way they executed just didn’t allow them to find the best thing possible.”
Thankfully, the problems of Battlefield 2042 probably won’t carry forward as Zampella promises devs are